This is a part of the primer on the disruptive leap model introducing the concept and model. The full text can be found here.
At the heart of the Disruptive Leap concept is the Disruptive Leap Model.
The model, although of vastly greater scope in its origin, is developed to facilitate business strategy planning and execution. The model consists of three different parts: the five disruptive stages (circles) within the four business areas (slices) and the predictive patterns we suggest for business evolution within the model.
The Disruptive Leap Model, just like the game of chess, can be used both for the fun of sharpening your thinking or as a practical metaphor for strategic planning. The difference is of course that chess was about 6th century Indian military strategy and the game of Disruptive Innovation is about 21st century business strategy. To continue the analogy with chess to further explain what we mean by the Disruptive Leap Model:
The aim of the game is to create a general and action-oriented framework for helping businesses evolve in the acceleratingly changing business environment – no matter the size of the business, the market or the level of competency of the player.
The board is Ken Wilber‘s AQAL model including Don Beck‘s gravesian model of progressing stages of complexity.
The pieces are tools and activities within the four main areas of any business.
The rules are our own elaboration on Clayton M Christensen´s theory of disruptive innovation paired with the evolutionary thinking of several thinkers included in Ken Wilbers framework.